| Pierrot's sprites progress | |
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Lazy Kitsune Admin
Posts : 92 Join date : 2010-10-29 Age : 33 Location : Philippines: Where if the second-hand smoke doesn't kill ya, the pollution will!
| Subject: Pierrot's sprites progress Fri May 20, 2011 4:11 am | |
| Nekkid Perry lol.Here's what I sketched so far. I'm giving him about 2-3 expressions and 2 outfits for each pose when I ink it over. Left to right: Annoyed, charming, maniacally monologuing, psycho | |
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Dewbers
Posts : 25 Join date : 2010-10-30 Age : 30 Location : Under your bed.
| Subject: Re: Pierrot's sprites progress Fri May 20, 2011 5:03 pm | |
| HOT, So we should make full body spitey thingys got it, Now to get these things going ;D | |
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Lazy Kitsune Admin
Posts : 92 Join date : 2010-10-29 Age : 33 Location : Philippines: Where if the second-hand smoke doesn't kill ya, the pollution will!
| Subject: Re: Pierrot's sprites progress Sun May 22, 2011 9:02 pm | |
| Made another pose while reading through the script. He needed a "thinking" pose. xD | |
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Hutt
Posts : 50 Join date : 2010-11-06 Age : 29 Location : Sweden
| Subject: Re: Pierrot's sprites progress Wed May 25, 2011 10:14 am | |
| So it's recommended that we have some of the script figured out before drawing 'em? | |
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Lazy Kitsune Admin
Posts : 92 Join date : 2010-10-29 Age : 33 Location : Philippines: Where if the second-hand smoke doesn't kill ya, the pollution will!
| Subject: Re: Pierrot's sprites progress Wed May 25, 2011 9:24 pm | |
| - Hutt wrote:
- So it's recommended that we have some of the script figured out before drawing 'em?
Yeah, it makes it much easier, but if you know their general reactions, then it's okay to sketch them out and polish them later. You can always add and subtract sprites anytime. ^^ | |
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LollipopBoy
Posts : 43 Join date : 2010-10-30 Age : 32 Location : The Grid
| Subject: Re: Pierrot's sprites progress Sun May 29, 2011 5:42 pm | |
| That's so smart... to start the script first. XDD
Though I do have one of Tyke's already done... cause the idea was there and I know it's usable ;D | |
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Lazy Kitsune Admin
Posts : 92 Join date : 2010-10-29 Age : 33 Location : Philippines: Where if the second-hand smoke doesn't kill ya, the pollution will!
| Subject: Re: Pierrot's sprites progress Sun May 29, 2011 9:41 pm | |
| Nah, that's good Bowie. The more sprites available, the more expressive your character will be in the game. xD /Captain Obvious OTL | |
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LollipopBoy
Posts : 43 Join date : 2010-10-30 Age : 32 Location : The Grid
| Subject: Re: Pierrot's sprites progress Sun May 29, 2011 9:47 pm | |
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Skittles
Posts : 17 Join date : 2010-10-30 Age : 29 Location : The Great Canadian Threat!
| Subject: Re: Pierrot's sprites progress Mon Jun 20, 2011 7:52 pm | |
| Do we have to do full-body AND close up or full body OR close up? ;; or...idek. orz | |
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mytwitchyfoxnose
Posts : 59 Join date : 2011-02-03 Age : 32 Location : Californication
| Subject: Re: Pierrot's sprites progress Mon Jun 20, 2011 11:34 pm | |
| As many have seen I've posted one pose,but to have a few others is a good idea...and i'm trying to figure out a script before i do the rest. > < Maybe from the waist up would be the best for the poses,right? | |
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Lazy Kitsune Admin
Posts : 92 Join date : 2010-10-29 Age : 33 Location : Philippines: Where if the second-hand smoke doesn't kill ya, the pollution will!
| Subject: Re: Pierrot's sprites progress Tue Jun 21, 2011 10:16 am | |
| - mytwitchyfoxnose wrote:
- As many have seen I've posted one pose,but to have a few others is a good idea...and i'm trying to figure out a script before i do the rest. > <
Maybe from the waist up would be the best for the poses,right? Actually, I think it'd be better to do full body poses so the heights can be portrayed as accurately as possible and so we can minimize mistakes when the characters are interacting. C: | |
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| Pierrot's sprites progress | |
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